Miatz playground

The Incident War-Room

Live a real AI failure. Make the calls that matter.

Coming to the Build-LabAIE-120ServerCross-Cuttinggen · dev
The Demystify signature

the 'looked fine at the time' field is the whole mechanic — the game deliberately shows the learner the same reassuring signal the real team saw, so the lesson lands as a felt near-miss, not a read warning label

How it works

What goes in, what comes out

What it does

A branching-narrative engine drops the learner into an anonymized, generalized incident at the moment before it ships, built on the War-Room Case Card structure — situation, the signal that looked fine at the time, what actually happened, blast radius. Each decision point ('ship it,' 'add a check,' 'escalate') forks the story toward containment or the real documented outcome.

You bring

read the unfolding scenario, choose one of 2-4 branching actions at each decision point

You get

the branch outcome plus the blast-radius reveal, a scored 'what would you have checked' prompt, a comparison to what most other players chose at that fork

You control

failure-category picker across the six categories, difficulty/level framing L0-L3, timed mode (30 seconds per decision) vs untimed

Where it's used

FREE, top-of-funnel — /playgrounds gallery, homepage; the same case-card library grades the mandatory L2+ war-room module inside the paid track

prompt injectiondata leakagehallucinated actionscost blowoutsbias/harmover-automation

Concepts click when you open the machinery.

Three labs are already live and free — the same hands-on style this playground brings to its module.