Same screen, two passes, two very different scores
Critique a deliberately flawed screen on gut feeling, then work a structured rubric over the exact same pixels. The gap between the two passes is your blind-spot count — measured, not argued.
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Lock in your vibes pass first — that's the whole experiment.
The same screen judged twice by the same person produces two different issue counts — the rubric literally lights up blind spots the freeform pass walked straight past.
What is a structured critique rubric?
A fixed set of questions you ask of every screen — hierarchy, contrast, affordance, consistency, feedback, clarity — instead of reacting to whatever catches your eye. It doesn't replace taste; it makes sure taste visits every room.
What are visual hierarchy and affordance?
Hierarchy is whether the most important thing looks the most important — the eye should land where the decision lives. Affordance is whether interactive things look interactive: a link that reads as plain text fails it, however pretty the screen.
Why does freeform feedback miss so much?
Unguided attention goes to the loudest problem and stops. A rubric forces a second, systematic sweep, which is why the same person finds more issues on the same screen minutes later — the sim counts that gap for you.
This playable is part of the registry: its tool page
Next: see if the model even fits
Can You Actually Run This? shows the GPU memory bill for any open model line by line — the same X-ray habit, applied to hardware.